Bakery Rush: the ten-day guide
Ten days, six pastries, one very impatient town.
Bakery Rush hands you a patisserie and ten days to prove you can run it. It's a time-management game about priorities: customers arrive with orders, patience drains, the oven needs watching, and every day adds exactly one new complication — a combo meter, a VIP, a rush hour, a critic — until the Grand Opening throws everything at you at once. This guide walks the whole ten days with their star targets, explains the combo maths and the upgrade choices, and covers the systems the game only explains in passing.
How a day runs
Customers walk in with an order bubble — early on, one or two pastries; by the finale, up to four. Tap pastries to load your tray, tap the customer to serve. Each serve pays the pastry's price in coins plus a tip, and the tip shrinks the longer the customer has waited. Patience starts at 62 seconds on day 1 and tightens to 42 seconds by day 10. A customer who waits too long walks out — which matters beyond the lost sale, because walkouts break combos. Stars are awarded purely on how many of the day's customers you serve: day 1 gives its stars at 6, 7 and all 8 customers; the finale demands 14, 17 and a perfect 20. Earn at least one star to unlock the next day.
The pastry case
Six pastries, unlocked across the week. Croissant (6 coins, baked) is your day-one signature. Strawberry Donut (7) and Chocolate Cupcake (8) complete the opening case. Macaron Trio (10) arrives on day 2, the Chocolate Éclair (11, baked) on day 4, and Strawberry Cake Slice (12) on day 6. Base tips run from 3 coins on a croissant to 6 on a cake slice — before combo multipliers and patience get their say. The two baked pastries are the profit and the risk: they pay well, but from day 4 they have to go through the oven first.
Combos: where the coins actually are
From day 2, serving customers back-to-back builds the combo meter. Each chained serve raises your multiplier by 0.25 — so ×1.25, ×1.5, ×1.75 — up to ×3 at an 8-serve chain, applied to the serve's price and tip. The chain survives only while the combo window lasts; let it lapse, or let a customer walk out, and you're back to ×1. This is why the day's rhythm matters more than any single order: a steady drumbeat of quick serves at ×2 pays more than heroic service at ×1 with gaps between.
The oven, the rack, and rush hour
Day 4 introduces the oven: croissants and éclairs must be baked, collected at the golden moment — leave them too long and they burn. Day 5 adds the warming rack, where finished bakes can wait ready for sale, and with it the first rush hour: a daily surge where new customers arrive every couple of seconds and the counter fills faster than you can clear it. The rack exists for the rush — the bakers who survive it are the ones who pre-baked during the quiet spell before it hit. From day 9 there are two rush hours a day.
The ten days
- Day 1 · Soft Opening — 8 customers, stars at 6/7/8 served. Three pastries, no twists: learn the tap rhythm.
- Day 2 · Getting Busy — 10 customers, 7/9/10. Macarons join the case and the combo meter switches on.
- Day 3 · First VIP — 12 customers, 8/10/12. VIPs arrive: very impatient, tipping hugely. Serve them first, whatever the queue says.
- Day 4 · Hot From the Oven — 13 customers, 9/11/13. The oven opens and éclairs join; two of your six pastries now need baking.
- Day 5 · Rush Hour — 14 customers, 10/12/14. The first rush hour, the warming rack, and orders grow to three items.
- Day 6 · Family Day — 15 customers, 10/13/15. Cake completes the case. New faces: patient grandmas, kids who make you guard your tray, and indecisive customers who change their minds.
- Day 7 · Tricky Tickets — 16 customers, 11/13/16. Mystery orders appear as a "?": clarify them or guess — and stock turns limited, 6 of each pastry for the day.
- Day 8 · The Critic — 17 customers, 12/14/17. A food critic visits; serve him perfectly and he awards a bonus star on top of the day's tally.
- Day 9 · Double Trouble — 18 customers, 13/15/18. Two rush hours and two critics. Everything you've learned, twice.
- Day 10 · Grand Opening — 20 customers, 14/17/20. VIP-heavy, orders up to four items, stock down to 5 per pastry, patience at its tightest. The finale.
Upgrades: one after every day
Finish a day and you pick one upgrade from seven, and they stack for the rest of the run. Comfy Corner makes customers 25% more patient. Sweet Service makes tips 50% bigger. Smooth Flow slows arrivals by 25%. Second Oven adds an oven slot; Warming Rack adds a rack slot; Fresh Stock adds +3 daily stock per pastry (which only matters from day 7, when stock exists); Quick Hands extends the combo window by 5 seconds. Sensible order for most runs: Second Oven or Warming Rack as soon as baking becomes your bottleneck, Sweet Service once your combos are reliable, Comfy Corner before the critic days stretch patience thinnest.
Tips for a three-star day
- Serve the least patient first, not the biggest order. Bubbles before prices — a walkout costs a star, a combo, and the sale.
- Pre-bake in the quiet. A full rack before rush hour is worth more than fast fingers during it.
- Protect the chain. When the combo window is closing, a cheap fast serve beats a perfect slow one — ×3 on anything beats ×1 on everything.
- Don't guess mystery orders while stock is tight. On days 7–10 a wrong guess burns a pastry you may not be able to replace.
- The critic outranks the queue. His bonus star can rescue a mediocre day; drop everything when he appears.
Questions about the game
How many days are in Bakery Rush? 10, each adding one twist, with at least one star needed to unlock the next. How do stars work? They count customers served — the finale's third star needs a perfect 20 from 20. How do combos work? Back-to-back serves multiply earnings by +0.25 a serve, up to ×3; a walkout or a lapsed window breaks the chain. What does the critic do? Visits from day 8 — serve him perfectly for a bonus star. Is it free? Completely — no accounts, no downloads, and your progress saves on your device.
Ready to open up? Start Day 1 in Bakery Rush — or browse all our guides.