Pantry Panic: the complete guide

Twenty kitchens, fifteen dishes, and a ticket rail that never stops moving.

Pantry Panic is MiniBreak's chaotic kitchen game: you run a chef by tapping, racing order tickets against the clock through 20 kitchens in five acts. It looks simple, but the score lives in the sequencing, and the difference between a calm service and a burnt one is knowing what each dish pays, how long everything takes, and what the next tap should be. This guide covers all of it: the scoring maths, the full dish roster, the soup pot rules, every kitchen with its star targets, and how online two-player works.

How a service works

There are no joysticks and no buttons to hold. Tap a crate and your chef fetches the ingredient; tap a chopping board to chop it (1.2 seconds per chop); tap a stove to cook (6 seconds); plate the result and serve it at the hatch. While the chef walks or works, you can queue one more tap.

Orders arrive as tickets, each with a patience bar that drains from the moment it lands. Serve a ticket in time and you earn the dish's base points, +10 for every extra on the ticket (cheese, lettuce and so on), plus a tip worth up to half the base again, scaled by how much patience was left. Let a ticket expire and you lose 15 points. Cooked food left on the stove burns 4 seconds after it's done, and burnt food fits nowhere but the bin. A service lasts 150–180 seconds; hit the one-star target to unlock the next kitchen.

The dishes, and what they pay

Burgers (40 points) — a bun plus a cooked patty. Cheese, lettuce, or both together are the extras, worth +10 each on the ticket. The patty's 6-second cook and 4-second burn window is the rhythm the whole game is built on. Salads (30) — chopped tomato and chopped lettuce on a plate, no cooking; the onion salad adds chopped onion, and the mushroom salad (from Level 15) adds chopped mushroom. Fries (25) — chop a potato, fry it: the cheapest, fastest dish on the menu, and a fries ticket is a breather, not a problem. Chicken burgers (40) — a bun plus cooked chicken, with a lettuce variant. Pizza (50) — lay a dough base on a counter, add chopped tomato and cheese, and the assembled pizza bakes on the stove like anything else: 6 seconds, then the same 4-second warning. The best-paid everyday dish, and the slowest to build. Soups (55 before tips) — one dish, one plate, no extras to juggle, but the pot has rules of its own.

The soup pot rules

From Level 13 the kitchens gain a pot, and it plays differently from the stoves. The pot accepts chopped tomato, onion or mushroom, one piece at a time. One or two pieces simply wait — nothing boils and nothing can burn, so a pot can be loaded early. The third piece starts the boil automatically: 6 seconds to cook, then 4 seconds before the soup burns. Three pieces of the same vegetable make that soup — tomato, onion or mushroom — while any mixed three make mixed veg soup. Soup only leaves the pot on a plate: tap the pot while holding one. If a pot burns, tap it empty-handed to empty it and start again. The habit to build: load two pieces as soon as a soup kitchen opens, and top up the moment a soup ticket lands.

The 20 kitchens, act by act

Star targets below are the solo targets; in two-player they scale to 1.5×.

Act 1 — Home Kitchen. Level 1 · First Service (120/240/360) teaches burgers and salads in the classic open kitchen. Level 2 · Cheese Rush (160/300/440) adds cheeseburgers and faster tickets. Level 3 · Full House (150/250/350) brings lettuce and the full burger family. Level 4 · The Split (160/245/315) is the first divided kitchen — a wall down the middle makes every crossing cost steps.

Act 2 — Seaside & Night. Level 5 · The U (295/460/595) wraps the counters into a U, with the game's most generous patience, 80 seconds a ticket. Level 6 · Rush Hour (50/80/100) is the rooftop kitchen built for two chefs — solo targets are deliberately low because the room is wide. Level 7 · Fryday (180/280/365) introduces fries on a double-island floorplan. Level 8 · Route 66 Diner (210/325/415) pairs chicken burgers with fries in a zig-zag diner.

Act 3 — The Pizzeria. Level 9 · Pizza Night (200/315/405) introduces pizza gently, with 85 seconds of patience per ticket. Level 10 · Pizza & Fries (150/235/305) recombines the last two acts' dishes around a central spine of counters. Level 11 · The Pass (160/255/325) splits the kitchen, leaving a single passing counter between the halves — work gets handed over, not carried round. Level 12 · Pizzeria Finale (170/270/345) runs the full pizzeria menu on a ring floorplan, patience down to 52 seconds.

Act 4 — Soup's On. Level 13 · Soup's On (190/300/385) introduces the pot with tomato soup and kind pacing. Level 14 · Two Soups (200/315/405) runs tomato and onion soups with two pots to juggle. Level 15 · Soup & Salad (145/225/295) recombines soups with the chop-only salads, mushroom salad included. Level 16 · The Cauldron (145/230/295) adds mixed veg soup in a cross-shaped kitchen, patience 50 seconds.

Act 5 — Grand Tour. No new dishes — just everything you know, at full pressure. Level 17 · Full Menu (135/210/275) puts the entire menu in one large open kitchen. Level 18 · Two Kitchens (165/260/335) is the biggest room in the game, 23 stations: two mirrored kitchens joined by passing counters, and the two-player showcase. Level 19 · Rush Hour II (80/125/170) returns to the rooftop with one single pot as a deliberate bottleneck — onion soup sits this level out entirely. Level 20 · The Last Service (105/150/200) is the candlelit gala finale; relative to what even a strong run scores, its three-star target is the tightest in the game.

Playing together: online two-player

From the menu, open Play Together. One player creates a room and gets a four-letter code; the other joins with the code, taps Ready, and the host picks any kitchen from the host's unlocked list. After a 3-2-1 countdown you cook the same kitchen in real time, one chef each, and both phones record the shared result. Star targets rise to 1.5× the solo numbers so the challenge stays fair. If a phone drops mid-service there is a grace window to reconnect and resume.

Tips from the pass

Questions about the game

How many levels are in Pantry Panic? 20 kitchens across 5 acts, from First Service to The Last Service — one star unlocks the next. Can you play with a friend? Yes: online, on two phones, with a four-letter room code, and star targets scaled for two chefs. How does the soup pot work? Three chopped vegetables start the boil; same-veg makes that soup, mixed makes mixed veg, and soup only leaves on a plate. Is it free? Completely — no accounts, no downloads, and your stars save on your device.

Ready for service? Play Pantry Panic — or browse all our guides.