Pantry Panic: the complete guide
Twenty kitchens, fifteen dishes, and a ticket rail that never stops moving.
Pantry Panic is MiniBreak's chaotic kitchen game: you run a chef by tapping, racing order tickets against the clock through 20 kitchens in five acts. It looks simple, but the score lives in the sequencing, and the difference between a calm service and a burnt one is knowing what each dish pays, how long everything takes, and what the next tap should be. This guide covers all of it: the scoring maths, the full dish roster, the soup pot rules, every kitchen with its star targets, and how online two-player works.
How a service works
There are no joysticks and no buttons to hold. Tap a crate and your chef fetches the ingredient; tap a chopping board to chop it (1.2 seconds per chop); tap a stove to cook (6 seconds); plate the result and serve it at the hatch. While the chef walks or works, you can queue one more tap.
Orders arrive as tickets, each with a patience bar that drains from the moment it lands. Serve a ticket in time and you earn the dish's base points, +10 for every extra on the ticket (cheese, lettuce and so on), plus a tip worth up to half the base again, scaled by how much patience was left. Let a ticket expire and you lose 15 points. Cooked food left on the stove burns 4 seconds after it's done, and burnt food fits nowhere but the bin. A service lasts 150–180 seconds; hit the one-star target to unlock the next kitchen.
The dishes, and what they pay
Burgers (40 points) — a bun plus a cooked patty. Cheese, lettuce, or both together are the extras, worth +10 each on the ticket. The patty's 6-second cook and 4-second burn window is the rhythm the whole game is built on. Salads (30) — chopped tomato and chopped lettuce on a plate, no cooking; the onion salad adds chopped onion, and the mushroom salad (from Level 15) adds chopped mushroom. Fries (25) — chop a potato, fry it: the cheapest, fastest dish on the menu, and a fries ticket is a breather, not a problem. Chicken burgers (40) — a bun plus cooked chicken, with a lettuce variant. Pizza (50) — lay a dough base on a counter, add chopped tomato and cheese, and the assembled pizza bakes on the stove like anything else: 6 seconds, then the same 4-second warning. The best-paid everyday dish, and the slowest to build. Soups (55 before tips) — one dish, one plate, no extras to juggle, but the pot has rules of its own.
The soup pot rules
From Level 13 the kitchens gain a pot, and it plays differently from the stoves. The pot accepts chopped tomato, onion or mushroom, one piece at a time. One or two pieces simply wait — nothing boils and nothing can burn, so a pot can be loaded early. The third piece starts the boil automatically: 6 seconds to cook, then 4 seconds before the soup burns. Three pieces of the same vegetable make that soup — tomato, onion or mushroom — while any mixed three make mixed veg soup. Soup only leaves the pot on a plate: tap the pot while holding one. If a pot burns, tap it empty-handed to empty it and start again. The habit to build: load two pieces as soon as a soup kitchen opens, and top up the moment a soup ticket lands.
The 20 kitchens, act by act
Star targets below are the solo targets; in two-player they scale to 1.5×.
Act 1 — Home Kitchen. Level 1 · First Service (120/240/360) teaches burgers and salads in the classic open kitchen. Level 2 · Cheese Rush (160/300/440) adds cheeseburgers and faster tickets. Level 3 · Full House (150/250/350) brings lettuce and the full burger family. Level 4 · The Split (160/245/315) is the first divided kitchen — a wall down the middle makes every crossing cost steps.
Act 2 — Seaside & Night. Level 5 · The U (295/460/595) wraps the counters into a U, with the game's most generous patience, 80 seconds a ticket. Level 6 · Rush Hour (50/80/100) is the rooftop kitchen built for two chefs — solo targets are deliberately low because the room is wide. Level 7 · Fryday (180/280/365) introduces fries on a double-island floorplan. Level 8 · Route 66 Diner (210/325/415) pairs chicken burgers with fries in a zig-zag diner.
Act 3 — The Pizzeria. Level 9 · Pizza Night (200/315/405) introduces pizza gently, with 85 seconds of patience per ticket. Level 10 · Pizza & Fries (150/235/305) recombines the last two acts' dishes around a central spine of counters. Level 11 · The Pass (160/255/325) splits the kitchen, leaving a single passing counter between the halves — work gets handed over, not carried round. Level 12 · Pizzeria Finale (170/270/345) runs the full pizzeria menu on a ring floorplan, patience down to 52 seconds.
Act 4 — Soup's On. Level 13 · Soup's On (190/300/385) introduces the pot with tomato soup and kind pacing. Level 14 · Two Soups (200/315/405) runs tomato and onion soups with two pots to juggle. Level 15 · Soup & Salad (145/225/295) recombines soups with the chop-only salads, mushroom salad included. Level 16 · The Cauldron (145/230/295) adds mixed veg soup in a cross-shaped kitchen, patience 50 seconds.
Act 5 — Grand Tour. No new dishes — just everything you know, at full pressure. Level 17 · Full Menu (135/210/275) puts the entire menu in one large open kitchen. Level 18 · Two Kitchens (165/260/335) is the biggest room in the game, 23 stations: two mirrored kitchens joined by passing counters, and the two-player showcase. Level 19 · Rush Hour II (80/125/170) returns to the rooftop with one single pot as a deliberate bottleneck — onion soup sits this level out entirely. Level 20 · The Last Service (105/150/200) is the candlelit gala finale; relative to what even a strong run scores, its three-star target is the tightest in the game.
Playing together: online two-player
From the menu, open Play Together. One player creates a room and gets a four-letter code; the other joins with the code, taps Ready, and the host picks any kitchen from the host's unlocked list. After a 3-2-1 countdown you cook the same kitchen in real time, one chef each, and both phones record the shared result. Star targets rise to 1.5× the solo numbers so the challenge stays fair. If a phone drops mid-service there is a grace window to reconnect and resume.
Tips from the pass
- Prep ahead. Chop the next ticket's vegetables while a patty cooks. Walking time, not cooking time, is what loses services.
- Serve the oldest ticket first. Tips shrink with the patience bar, and an expiry costs 15 points.
- Respect the 4-second window. A dish is at its most dangerous the moment it finishes cooking. If you can't collect it, don't start it yet.
- Keep a plate ready. Plates only accept ingredients that can still become a real dish, so a finished burger can't be ruined by a stray tap — but arriving at the stove empty-handed wastes a trip.
- Put things back properly. Carrying the wrong ingredient? Stand at its crate and tap the crate, and the chef puts it back instead of binning your progress.
- In two-player, split the room, not the dishes. One chef owns the stoves, the other owns boards and the hatch. Two chefs chasing the same ticket is slower than one.
Questions about the game
How many levels are in Pantry Panic? 20 kitchens across 5 acts, from First Service to The Last Service — one star unlocks the next. Can you play with a friend? Yes: online, on two phones, with a four-letter room code, and star targets scaled for two chefs. How does the soup pot work? Three chopped vegetables start the boil; same-veg makes that soup, mixed makes mixed veg, and soup only leaves on a plate. Is it free? Completely — no accounts, no downloads, and your stars save on your device.
Ready for service? Play Pantry Panic — or browse all our guides.