Sweet Lab: the treat hunter's guide
180 treats hiding inside eleven humble ingredients.
Sweet Lab is MiniBreak's dessert discovery game. Everything in it — every croissant, mochi and sundae — is built by combining two things you already have, starting from a shelf of just eleven base ingredients. Some combinations produce components, the quiet building blocks of patisserie; some produce finished treats; most produce a polite fizzle and a lesson. This guide explains how the mixing really works, lays out the full 20-level journey with its targets and par scores, and shows you the chains that unlock the sweet shelf fastest.
How mixing works
Your starting shelf holds eleven bases: flour, sugar, egg, milk, butter, chocolate, fruit, fire, ice, cheese and rice. Tap any two and mix them. The game sorts everything you can find into four kinds: bases, components (dough, batter, pastry, caramel, meringue, jam, custard…) — 32 of them — treats, the 126 finished sweets, and fusions, 11 grand finales where finished things combine into something bigger. There are 169 recipes chaining those eleven bases into 180 items in total. The early chains teach the grammar: egg + flour makes dough; flour + milk makes batter; butter + flour makes pastry; fire + sugar makes caramel; fire + flour makes flatbread. Learn the components first and the treats start suggesting themselves — pastry is the gateway to half the patisserie shelf.
Chains worth learning by heart
A few short chains pay rent all game long. Jam is fruit + sugar — the level 1 target and a filling for half the bakery shelf. Custard is egg + milk, and custard + sugar is crème brûlée, one of the game's signature finishes. Meringue is egg + sugar, on the road to the macaron (which wants frosting + meringue). The croissant family runs through pastry: fire + pastry is the butter croissant, the level 2 target. Churros are fried dough + sugar, the ice-cream line runs cream + ice before it can become mochi ice cream, and the journey's final target, the Paris-Brest, ends at caramel + profiteroles — two deep chains meeting. When you're stuck on a treat, ask what it is in a real kitchen: a filling, a base and a finish, in some order.
The journey: 20 levels, 20 target treats
The journey gives the experimenting a shape. Each level names a target treat and a par — the number of combinations a tidy route to it takes. Finish the target within par and you earn three stars; within par + 4, two stars; finishing at all earns one. Nothing else is timed or punished, so the journey is really a puzzle about route-finding: the same treat can be reached messily or elegantly, and the stars only care about elegance. The full route:
Jam (par 2) → Butter Croissant (3) → Fudge (3) → Belgian Waffle (4) → Macaron (4) → Chocolate Chip Cookie (5) → Gulab Jamun (5) → Black-and-White Cookie (6) → Stroopwafel (6) → Alfajores (7) → Japanese Cheesecake (6) → Churros (6) → Mochi Ice Cream (6) → Ice Cream Sundae (7) → Brownie Sundae (8) → Snow Skin Mooncake (8) → Sachertorte (7) → Bûche de Noël (7) → Sakura Mochi (7) → Paris-Brest (8).
Two things worth knowing. First, the targets often chain into each other — the brownie sundae at level 15 builds on the ice cream sundae at level 14, so a discovery is rarely a dead end. Second, every journey level has a Hint button that reveals the final combination for its target ("Try: X + Y"). It tells you the last step, not the chain beneath it — you'll still have to build the ingredients it names — which makes it a nudge rather than a spoiler.
The endless lab
Finish being told what to make and the lab opens up completely: endless mode, free mixing with no targets, no pars and no stars. This is the completionist's hunting ground — the journey only ever asks for 20 of the 180 treats, and the rest (the quiet fusions, the odd regional sweets, the combinations nobody would set as homework) are found here, one experiment at a time. Discoveries in the lab and the journey all count toward the same collection.
Co-op: mix with friends
Sweet Lab can be shared. Co-op mode puts several players in one lab by room code, and every discovery counts for everyone in the room. It's the fastest way to burn through the untried combinations: split the shelf between you — one player works every chocolate pairing while another pushes the fruit chains — and the collection fills from both ends at once.
Mixing smarter
- Build the component shelf first. Dough, batter, pastry, caramel, meringue, jam and custard unlock dozens of treats between them. Random treat-hunting before you own the components is mostly fizzles.
- Fire is an ingredient, not a tool. Fire + sugar is caramel; fire + flour is flatbread. Whatever you're holding, try it against fire before you move on.
- Think in families. A sundae is ice cream plus something; a filled cookie is a cookie plus a filling. When a treat exists, its dressed-up relatives usually do too.
- Explore in the lab, execute in the journey. Wandering costs stars in a level but nothing in the lab. Find the chain freely first, then replay the level cleanly for three stars.
- Spend hints last. The hint reveals the final pairing — most valuable when you've built almost everything and one link is missing.
Questions about the game
How many treats are in Sweet Lab? 180 items in total — treats, components and fusions — chained from 11 base ingredients through 169 recipes. How does the journey work? 20 levels, each with a target treat and a par; beat par for three stars. What is the endless lab? Free mixing with no targets — the hunt for everything the journey never asked for. Can you play with friends? Yes, in co-op rooms by code, with discoveries shared. Is it free? Completely — no accounts, no downloads, and your collection saves on your device.
Ready to mix? Step into Sweet Lab — or browse all our guides.