Quick games for short breaks

Tell us how long you've got. We'll tell you what to play.

Every game on MiniBreak was designed for a real break — the queue, the kettle, the commute — which means the honest way to recommend them is by the clock. Here's the whole arcade sorted by how long you've actually got, with what each game asks of you and who it suits. Everything is free, runs in your browser with no download, and saves your progress on your device.

You've got 60 seconds

Trick-or-Treat Whack — one round is exactly a minute. Ghosts, pumpkins and skeletons pop out of nine gravestones; bop the monsters, never the trick-or-treaters, and fill your candy bag to trigger double-points fever. Pure reflexes, one thumb, and a score that begs for one more go.

Fade Race — sixty seconds of timing. Tap CUT as the clipper marker sweeps through the green zone to lay down clean fades; chain perfect cuts for combos. It was built for the barber's chair, and it shows: short, sharp, satisfying.

Perfect Sear — a level takes well under a minute. A needle sweeps, you stop it in the gold to sear everything from a fried egg to Wagyu A5 across ten levels. The purest reaction test on the site.

Haunted-House Stacker — a run lasts as long as your nerve. Storeys slide; tap to drop each one flush on the tower below, because whatever overhangs is trimmed away. Perfect drops build combos — and increasingly skinny towers.

You've got five minutes

Tangled Treats — one board, about five unhurried minutes. A bucket of tangled candy canes, broomsticks and barber poles, each pointing at its exit: tap the ones with a clear path and think three moves ahead about the ones without. Three hearts per board; mistakes are the whole game.

Pipe the Picture — one picture per sitting. Icing bags ride a conveyor belt around a pixel picture, each bag makes exactly one trip, and only the three longest-riding bags can pipe. It looks gentle and is quietly ruthless about planning.

Foodle and Treatle — the daily pair. Guess the dish or the treat Wordle-style, keep the streak, argue with yourself about letter choices for the rest of the day. Two minutes each, once a day, forever.

Sweet Sort — a level or three. Tap pastries into the box in sets of three, four or five of a kind — each treat has its own match size, shown on its badge — and don't let the seven-slot box fill up. Starts kindly, ends in genuine forward-planning.

You've got fifteen minutes (or a commute)

Time Trail — one country is 30 questions, roughly ten to fifteen minutes with the stories read properly. It saves after every question, so a country can also be five breaks of three minutes — but as a single sitting, with five hearts and an hourglass, it's the most satisfying quarter-hour on the site. Our country-by-country guide has the full route.

Chair Tycoon — one district per session. Seat clients, time perfect cuts, keep the clippers cool and out-cut the rival Golden Comb across six districts of an inherited barbershop. The management game for people who think they'd run a better shop.

Food Lab — a discovery session. Combine ingredients to unlock 271 real recipes across 12 countries; find a country's signature dish and the next country opens. Fifteen minutes disappears into "just one more combination" with suspicious ease.

Bakery Rush — one full day in the patisserie: ten progressive days of baking croissants to order, chaining combos through rush hour and impressing the food critic, a day at a time.

One last thing

Whichever you pick, you can close the tab mid-game without losing your place — progress lives in your browser, not in an account we make you create. If you can't decide, the homepage puts the newest games first, and "Surprise me" in the menu picks one for you. That's the whole philosophy, really: the break is yours; the game should fit it, not the other way round.

Browse all our guides, or go straight to the games.